In-engine assets.

Thaumanova Anomally

Boss monster created for the GW2 Living World Season 1 Fractal Update.

This was a particular challenge because the shader we were using exaggerated the seams on our humanoid models, so I had to develop a very non-traditional UV & texture treatment pipeline to achieve a nearly seamless look.

I made the model, crazy UVs, and textures. The shader and additional VFX were by Dan Henley.